Technology in Education » Future Technology In Education » Essential Student Learnings for 2020 Through Advanced Technologies
Essential Student Learnings for 2020 Through Advanced Technologies
Introduction
Advances in both cognitive science and information technologies have the possible to transform education and training in techniques previously unimaginable.To lay the groundwork for Federal leadership in understanding technologies innovation, in September 2002, the Commerce Department published Visions 2020: Transforming Education and Training through Advanced Technologies. For Visions 2020, a number of distinguished people and teams from a wide range of technology and education fields had been asked to look out into the future, and describe what technologies-enabled understanding experiences could be like. They responded with a rich collection of visions, some of which are excerpted in this report. Visions 2020 identified prospective technologies, their application for learning, and how the learning environment would will need to alter to take full advantage of them. With a future vision in hand, the Commerce Department convened a Summit on the Use of Advanced Technologies in Education and Training. At the Summit, stakeholder groups identified methods to encourage technology-enabled transformation in U.S. education and training. The U.S. Departments of Commerce and Education (who co-chair the NSTC Working Group) and Net Day formed partnership aimed at analyzing K-12 student views about technology for studying. These views are analyzed in this second report, Visions 2020.2: Student Views on Transforming Education and Training By means of Advanced Technologies. In October-November 2004, NetDay sponsored its “Speak-Up Day for Students” which offered on the internet questionnaires, which asked K-12 students across the country about their use of technologies.
Collapse of the information float
Not only is details growing speedily, the time lag between discovery and application — the info “float” — is quickly shrinking. For example, it took a lot of hundreds of years for the steam engine to move from being a curiosity to a commercial item. In contrast, recent discoveries in science and engineering show up in merchandise virtually overnight.
Education must focus on new competencies
Modifications of this magnitude need a complete rethinking of education, both in terms of the curriculum, and in the development of pedagogies that insure that each and every student acquires the high level of skills necessary to thrive in the dynamic world of the 21st century. In addition to the fundamental abilities of literacy and numeracy, every learner must also master the “three C’s:” Communication, Collaboration, and Creative Issue Solving. Beyond these are the equally important skills of realizing how to use numbers and data in actual-world tasks, the capacity to locate and procedure info relevant to the task at hand, technological fluency, and, most of all, the abilities and attitudes required to be a lifelong learner.
Technological fluency is a simple skill
Technological fluency is a step beyond technological literacy. To be fluent in technology use means that we can sit down at a computer and use it as simply as we can pick up and read a book in our native language. Of the challenges facing education right now, preparing students to be fluent in the use of computational and communication technologies is one of our greatest.
Education ought to prepare students for jobs that have yet to be invented
If our challenge could be limited to preparing men and women for the kinds of jobs available right now, we would still have a lot of work to do. Unfortunately, the challenge is even higher. Numerous of the jobs that will be obtainable at the turn of the century have yet to be invented.
If you doubt this, consider the following. One of the job categories in wonderful demand right now is that of Webmaster — a person who designs, creates, and maintains websites on the World Wide Web. This job did not exist ten years ago. In fact, it did not even exist five years ago! This means that the people who are working in this new field have acquired their skills largely on their own.
Important STUDENT LEARNINGS FOR 2020
•Use the technologies to involve the student and parent in assessment.
•Give each student a lifelong e-portfolio.
•Assess team work, collaboration and creativity employing the technologies, e.g. via games, simulations etc.
Technology will enable us to abandon
•The role of teacher as understanding transmitter and student as the receiver.
•The “top down”, 1-off model of initial and continued teacher training.
•Textbooks.
•Traditional approaches of assessment of content in one-time, huge exam testing period.
•Fixed times in classrooms
•The conventional notions of school space and school time
Innovations of time
•Flexible working (staff & pupil)
•Learning should be achievable all day every day
•Self-controlled time management
•True individualised understanding programmes
•Clever use of ICT
•Move away from prescribed ages to begin and finish schooling
Technologies
Pc-based training represents a period of single-user tools in which the pc made its entrance in education and was brought into use for mathematics, pc-aided design, simulation programs, infinite calculation methods, writing, and presentation abilities. Online understanding represents multi-user tools, such as communication tools,the World Wide Internet (WWW), streaming video and a virtual learning environment for online courses. Lecture notes were digitized and put on-line, as had been video snaps together with references to publications that could be reached via hyperlinks. Underlying tools for two-way communication are employed to support this time- and place-independent way of understanding. Understanding on demand represents the next generation web-based virtual studying environment where studying material, which is broken up into specified learning objects, is initially distributed on-line for regular educational tracks. The underlying systems will be compound systems with merged technologies and features gathered from many compound understanding systems.
Four Changes
A lot of school managers and school boards do presently recognize the will need for fundamental changes in schools and education systems at huge. Some of them have already started revolutionary experimental schools. Initial outcomes from these schools show that students love the new approaches that have been adopted and that understanding outcomes are satisfying. In the Netherlands, about six schools have began lately to work along entirely new lines
Future Schools
• 4 hours periods
• Interdisciplinary themes
• Areas for 90 to 120 students
• Continuing individual understanding Paths
ENVISIONING THE NEW TECHNOLOGIES FOR 2020
The Learner
•The technology will enable a “new 2020 student” – responsible, independent, exciting.
•We need to identify and agree what we want learners to look like initial, then use the technology to make it take place.
“Don’t use technology for technology sake it should be seamlessly integrated into the curriculum so that it is second nature to the teachers and students”
School Design
Schools as extended studying centres.
•On-line tutoring/mentoring accessible 24/7.
•Change time structures to allow for immersion in studying and real study.
•Use technologies and class design to facilitate individual student progress, giving immediate access to ICT when proper.
Intelligent Tutor/Helper
No idea drew greater interest from the student responders than some sort of an intelligent tutor/helper. Many students desired such a tutor or helper for use in school and at property.
The Oracle: Many students expressed interest in an “answer machine,” by means of which a student could pose a certain question and the machine would respond with an answer. Similarly, some students described a sort of understanding utility. By means of a personal computer or an World wide web web website, students could access all of the world’s information from any location.
Make It A Game
•A way youngsters could have fun doing their homework. A person could invent videogame homework.
•Video games that reenact historic events or scientific experiments. Individuals love video games, and what much better way to understand than through telling the story, while being able to reenact it.
Take Me There
•Things like virtual reality careers we could do. We would be able to work in an environment in which we would have to work in the future without actually becoming there, but still be able to explore and see what it would be like.
•3-D simulators to reenact historic events.
•Computer that has a virtual tour on it so, when searching up a country, you can go onto the computer and get a tour of it.
On-Line Classes
•Computer with a built in school program so you can discover at home without going to school.
•Virtual class room, where children can stay at residence and find out. The teacher could be on the laptop or computer or on a T.V. screen with a video camera or a internet cam. This way, no one would have to miss a day of school if they had been sick.
Working Digitally
•IM on school computers and, if a student can’t get up to ask a question or talk, you can just IM a person!
•Website with distinct subjects and teachers there to teach students diverse subjects. That way, we can go to school anytime we want and we wouldn’t have to wake up so early in the morning to catch the bus.
•Before the marking period closes, students can see their grades on the web to see what work and assignments they’re missing or if they failed on an assignment they can enhance it.
A Distinct Kind of Teacher
•Computer that is like a personal teacher that has a lot of patience and that can speak.
•Teacher for every student, but not actual teachers. They ought to be holograms and they should know everything doable
•Robotic teachers so we could find out much more stuff and not get yelled at as frequently.
A Distinct Kind of Book
•Digital books that read the lesson to you, and teach you particular things. The thing would be voice-sensitive so you could read, and it would right your reading.
•Dictionary that talks. So when kids find a word they can’t pronounce, they listen to the dictionary pronounce it for them.
Attributes of the Learning Method
•Computers that can create realistic images of any subject. For example, the operation of machines or human organs.
•3-D simulations in classes such as science simply because often supplies needed are not safe or offered.
A Laptop or computer for Each Student
•Laptop that didn’t sell for a lot so that every single student could have one on their desk.
•We already have laptops, but to see every single student with an updated laptop to use with software that will aid them in their schoolwork will be nice. This could lessen the strain on students since the computers can be employed to ask commonly asked questions.
•Laptop computers should be given as a school supply to every student in the future.
The Require for Speed
•Faster modems would assist the youngsters in the future. It would make things a lot less difficult for them, and they wouldn’t have to worry about not getting stuff carried out simply because of the time it takes for every thing to load.
•We will need new, quicker computers.
Want It Wireless
•Wireless Net everywhere: in the park, at house, hospitals, and everywhere else. That way there will be wireless, trouble-no cost World wide web wherever you go. That will give the child a opportunity to understand wherever he is.
Make It Secure and Simple to Use
•Easier version of the World wide web for the younger folks.
•Something ought to be invented that filters out incorrect data on any site. It is very misleading and confusing to locate distinct facts on diverse websites, so it would be extremely beneficial if there were a way to filter out wrong info.
24-7 Access:
•Access your school’s network from on-line at your own property.
•Access to the school internet sites and information from our houses, since it would help a lot with school projects and homework.
Conclusion
In the course of 2020,Every single student would use a tiny, handheld wireless laptop or computer that is voice activated. The computer would give high-speed access to a kid-friendly Internet, populated with sites that are secure, created specifically for use by students, with no pop-up ads. Employing this device, students would total most of their in-school, college work and homework, as nicely as take on the web classes both at school and at home. Students would use the modest personal computer to play mathematics-learning games and read interactive e-textbooks. In completing their schoolwork, students would work closely and routinely with an intelligent digital tutor, and tap a information utility to obtain factual answers to questions they pose. In their history studies, students could participate in three-D virtual reality-based historic reenactments.







